TIFF to JNG TIFF to JNG

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Converter TIFF to JNG

TIFF is a format that allows you to store raster graphics with tags. It was developed by Aldus Corporation in conjunction with Microsoft so that it can be used with PostScript. Aldus Corporation owns specifications. Subsequently, this company merged with Adobe Systems. It is she who now owns the copyright to these specifications. Typically, TIFF files (Tagged Image File Format) are with the extension .tiff or .tif. Aldus was specifically engaged in the development of the format in order to achieve the preservation of scanned images. The popularity of TIFF can be explained by the fact that it is preferred in order to store images that have a large color depth. The format is used to send faxes, scan, recognize texts. It is widely supported in the printing industry. TIFF was chosen as the main graphic format of the NeXTSTEP operating system. Then from this system TIFF support migrated to Mac OS X. At first, the format supported lossless compression. Then it was supplemented in order to support lossy compression in JPEG format. We emphasize that the maximum weight of a document, if stored in this form, is no more than 4 GB. To open a TIFF file larger than 2 GB, you must run Photoshop CS.

JNG is a raster format. It has a close relationship with PNG. The JNG format uses exactly the same structure as PNG. It stores data in the main JPEG stream, is able to store the alpha channel stream in the form of PNG or JPEG, as well as information in the form of text. It also supports gamma and color correction. This image file format uses lossless compression similar to standard .JPEG files. The format was developed as a sub-format for .MNG objects. However, it is quite suitable as a separate raster image format. Some JNG files include an optional alpha channel for transparency. It does not support standard JPEG files. It is also possible to include auxiliary data sections, which may contain information about color space and comments. JNG is a format that is not very popular. Nevertheless, it has such a very good property as a large degree of lossy graphics compression. He also has an alpha channel. Color data is stored in JPEG format. For alpha, there is one of two storage options. It can be compressed using JPEG, like a grayscale picture. Or you can use the same as in PNG, lossless compression. The format is best suited to store texture atlases in mobile games. A good win for a mobile game.


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