JPF to JNG JPF to JNG

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Converter JPF to JNG

JPF is a raster image category file format that is the successor to the .JPEG image format. Like some other file name extensions (.jpx, .jp2, .j2k), the .jpf extension refers to the JPEG 2000 image format. It is needed to designate the JPEG 2000 Image file type. And JPEG 2000 files are an international standard (ISO / IEC 15444) bitmap format. It was developed by the Joint Photographic Experts Group, JPEG. It serves as a good replacement for the JPEG standard, which is older, but, as before, is in demand and widespread. Compared to JPEG in JPF format, wavelet compression is used, due to the alpha channel transparency is supported, as well as a variety of color models. Also, compared to JPEG, this format provides better scalability of images, provides the ability to achieve smaller file sizes and have a higher level of quality. The format is able to combine compression with losses and without losses. Provides support for image transparency and additional metadata information. It can be viewed in QuickTime Player 7, as in recent versions of Photoshop, provided that the JPEG2000.8bi plugin is installed. Many images also have the extension .JP2 or .JPX.

JNG is a raster format. It has a close relationship with PNG. The JNG format uses exactly the same structure as PNG. It stores data in the main JPEG stream, is able to store the alpha channel stream in the form of PNG or JPEG, as well as information in the form of text. It also supports gamma and color correction. This image file format uses lossless compression similar to standard .JPEG files. The format was developed as a sub-format for .MNG objects. However, it is quite suitable as a separate raster image format. Some JNG files include an optional alpha channel for transparency. It does not support standard JPEG files. It is also possible to include auxiliary data sections, which may contain information about color space and comments. JNG is a format that is not very popular. Nevertheless, it has such a very good property as a large degree of lossy graphics compression. He also has an alpha channel. Color data is stored in JPEG format. For alpha, there is one of two storage options. It can be compressed using JPEG, like a grayscale picture. Or you can use the same as in PNG, lossless compression. The format is best suited to store texture atlases in mobile games. A good win for a mobile game.


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